Blankos Block Party: Enhancing game features, UI style, and branding for an elevated user experience and mature identity.

Project Overview

PROBLEM

Coming into an already-designed game is always a daunting task. With the game evolving so quickly, I was part of a small team to help design key new features to implement into Blankos Block Party (BBP) while also taking action to elevate our game’s UI style guide and overall branding to convey a more premium user experience for our players and for the brand. 

OUTCOME

We successfully launched our key feature called “The Launchpad” to help players easily access essential features in the game that used to be too hidden within the architecture. We also created a more refined UI that lead to influencing the overall UI of the game to steer us in the new direction for it’s branding for a more mature audience, as well as adding motion into our design process to help guide our visual direction even further than before. 

MY ROLE
UI Design, Motion Design, Illustrator

WORK OVERVIEW
UI Game design and motion design



 

Visual Refinement

Before creating any new screens for the new features, our lead tasked us to refine the UI. We studied the research provided by the UX Research team to guide us in a direction to be able to stand out in the sea of battle Royale games competitively. We found that going in a direction that felt more simplified and exuding a sense of premium quality was the best way we could stand out from our competitors according to the research. 

  1. Create more distinct, simplified design patterns throughout the game to allude more to the vinyl toy characters and vinyl toy packaging. 

  2. Adding in touches of subtle hand-drawn elements to bring back the “street” style from previous branding.

  3. Introduced motion work to the UI to convey our ideas even better to engineers and enhance the overall user interface. 

 

The launchpad feature itself included a breadth of other features that intertwined with one another. We had to approach this umbrella of a feature holistically to ensure consistency was met for all of the features within the Launchpad which included: The Launchpad platform, Grade Up Screen, Inventory screen, and the Skills screen. 

  • We started looking at what the screens would look like together as players would navigate between these key features in the game. 

  • We assigned colors to each of the areas to help players start to associate colors with certain features. 

  • Designing the screens to be compatible and intuitive in both desktop and controller.

The Features

  • Launch Pad Platform

    Bringing up essential features in the architecture to be more accessible to our players.

  • Grade Up Feature

    Re-designing the Grade Up screens to better support players when leveling up their characters.

  • Inventory Feature

    Re-designing the Inventory screens to a more intuitive user experience.

Launch Pad Platform

Grade Up Feature

Inventory Feature

 

Final Thoughts

 

Working on Blankos Block Party involved a lot of collaboration with so many different disciplines which truly shaped the outcome of all the work here. My biggest learning experience from working on this project was how to effectively work with engineers and what practices I can continue in my process moving forward.

 
 
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